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« on: Wednesday 01. August 2012 - 11:14 »
Nu har även vårat kära SWTOR bestämt sig för att gå samma väg som alla MMO de senaste åren och det innebär att i höst så kommer prenumerationsavgiften att försvinna.
Uppgifterna kommer från Bioware själva som ville föregå utgivaren Electronic Arts kvartalsrapport, något som snappades upp av Gamespot under kvällen. I deras Twitter-flöde kan vi också läsa att priset kommer att sänkas, i USA ner till $15 men inga sådana uppgifter finns för vår marknad än. Klart är i alla fall att du kommer att kunna uppleva spelet ända till nivå 50 utan månadsavgift, med alla klasser. Någon typ av miktrotransaktioner är, inte helt oväntat, att vänta.
Dock så finns det skillnader mellan de som betalar och de som inte betalar, t.ex så kommer alla få njuta av alla story missions upp till lv 50 men de som spelar gratis kan inte ta del i operations och inte heller alla warzones t.ex.
Allt info och skillnaden mellan prenumeration och gratis spelande finner ni här: http://www.swtor.com/free
« on: Tuesday 10. July 2012 - 18:04 »
Har du vänner som är sugna på att spela the old republic? Då har bioware något för dig, genom att bjuda in en vän till spelet och sen se till så att vännen betalar för en månads spelande så har man då chansen att lägga vantarna på en Kurtob Alliance Speeder, och man måste då uppnå dessa krav:
•Referred one or more of your friends through the Friends Trial Referral Form.
•At least one of your friends purchased the Game and paid for a recurring monthly subscription or redeemed a Game Time Code.
•You must be opted-in to receive emails from The Old Republic.
•You and your friend’s account must not be banned.
Och dessa stats har speedern:
•Requires Speeder Piloting: Rank 1
•Excellent protection against being knocked off
Aktiva spelare kan också bjuda in upp till 25 vänner som får ta del av allting upp till level 15 och de 4 respektive origin världarna.
Och Bioware utannonserade kort efter detta att spelet nu är free 2 play upp till level 15 och man kan ta del av alla 8 klasser, PVE och PVP content och ta del av flashpoints.
Så bioware har alltså börjat följa strömmen, återtstår att se ifall spelarantalet växer nu iochmed detta beslut.
Under årets E3-mässa kommer ett helt nytt spel i vårat underbara Star Wars universum att tillkännages, med Spike TV som tillkännagivandepartner för LucasArts. Den 31 maj kommer en teaser dyka upp i samband med All Access "inför E3-program", med det fullständiga tillkännagivandet natten mot 5 juni.
Battlefront 3? Jedi knight-serien? force unleashed 3? star wars racer 3? kill jar jar binks in 1 million ways? Vad vill du se?
Star Wars: The Old Republic har ju som tidigare rapporterat tappat ca 400 000 spelare sedan starten, något som enligt EA och Bioware var väntat. Nu har man dock tvingats säga upp anställda som jobbat med spelet. På spelets forum skriver Bioware-cheferna Ray Muzyka och Greg Zeschuk om omstruktureringarna:
"Sadly, we are bidding farewell to some talented, passionate and exceptionally hard-working people who helped make SWTOR a reality. Impacting people's lives this way is always very hard, but we're ensuring the affected people are treated with dignity, fairness and respect,"
Hur många som fått gå förtäljs dock inte, men vi hoppas såklart på att Bioware kan få ordning på spelet och sig själva.
« on: Thursday 17. May 2012 - 16:35 »
Det har väl inte undgått någon att the old republic faktiskt har tappat en del spelare, men många tror att det förmodligen är kunder som bara utnyttjar de första 30 dagarna och sen inte betalar för att fortsätta spela spelet.
Återstår att se hur EA ska kontra detta men Rom byggdes ju inte på en dag sägs det ju så vi håller tummarna för att vårat kära spel återhämtar sig och blir starkare än någonsin:
"Electronic Arts episka onlinerollspel ”Star wars: The old republic” tappar spelare i drivor.
Sedan februari har man förlorat 400 000 av 1,7 miljoner spelare.
EA skyller det hela på – casualspelarna.
”Star wars: The old republic” har problem. Det som från början såg ut att vara en potentiell utmanare till ”World of Warcraft” om onlinerollspelens kungakrona har numera allt svårare att behålla sina spelare.
I februari hade spelet 1,7 miljoner spelare. Nu i maj har ”The old republic” bara 1,3 miljoner – och har därmed tappat 400 000 spelare på bara några månader, rapporterar Eurogamer.
Drar in stora pengar
Electronic Arts varumärkeschef Frank Gibeau är dock mån om att försäkra företagets investerare om att de som hoppat av är casualspelare och att de som är kvar är hängivna gamers som kommer vara spelet trogna långt framöver.
– Procenten av betalande kunder från spelets absoluta toppnotering till nu har faktiskt gått upp, och spelarna vi har är precis lika engagerade som de var när vi släppte produkten, säger han.
EA:s vd John Riccitiello är också nöjd. Han säger att ”The old republic” är ett av spelföretagets tio mest inkomstbringande varumärken, ”men inte ett av topp fem”.
– Det är viktigt – inte lika viktigt som ”Medal of honor” eller ”Battlefield” eller ” ”Fifa” eller ”The Sims” eller ”Sim city”, men det är mer viktigt än ”Tiger Woods PGA golf”, säger han.
EA oroar sig inte
Frågan är hur spelet kommer tackla den mördande konkurrensen från kommande spel som efterlängtade ”Guild wars 2” eller nästa expansion till ”World of Warcraft” – ”Mists of Pandaria”.
Riccitiello själv tror stenhårt på sin produkt och menar att man inte har något att oroa sig för.
– Vi är medvetna om utmanarna som är på väg, men ingen av dem passar riktigt in i samma kategori som ”Star wars”, säger han. De är helt enkelt olika sorters fantasier. De är inte några ”Star wars”-fantasier. De har inte det stora expansiva universumet som tilltalar så många människor över hela jorden. "
« on: Wednesday 09. May 2012 - 14:30 »
Bioware har släppt en officiell podcast för Star Wars: The Old Republic. På Youtube kan du lyssna när Brooks Guthrie och Eric Musco pratar om nyligen släppta patch 1.2 samt framtiden genom patch 1.3.
« on: Wednesday 25. April 2012 - 15:01 »
Nu när denna patch också har landat så kommer de spelare som spelar som klasserna Gunslingers och Snipers att trivas som fisken i vattnet i Star Wars: The Old Republic i och med släppet av patch 1.2.1. Några av klassernas allra flitigast använda attacker har nämligen ökat i skada med hela 5%.
Rakghoul-pesten har också upphört helt så om man inte har spelat detta event än så missar man tyvätt det medans ni som spelat igenom det kan vara nöjda att ha deltagit i SWTORs första event.
Patch notes följer nedan:
Classes and Combat
•Zen (with Ataru Form) now correctly reduces the global cooldown of Cyclone Slash.
•Charged Burst's damage has been increased by approximately 5%.
•Damage for Aimed Shot, Speed Shot, and Quickdraw has been increased by approximately 5%.
•Trickshot's damage has been increased by approximately 5%.
•Snipe's damage has been increased by approximately 5%.
•Damage for Ambush, Series of Shots, and Takedown has been increased by approximately 5%.
•Followthrough's damage has been increased by approximately 5%.
•Havoc Rounds now applies the correct healing increase to Kolto Bomb. It previously applied a smaller increase than intended.
•Companion quickslots now update correctly when a new companion is summoned, correcting an issue that could cause the previous companion's abilities to continue displaying on the new companion's hotbar.
Flashpoints and Operations
•Resolved an issue that could cause Doctor Lorrick's lab door to become stuck while closed when the fight was not active.
•Players now appear on Project Sav'Rak's platform after the encounter. This addresses an issue that could prevent players from completing the Flashpoint if all group members exited the area before using the bridge controls.
•The range of Stormcaller's Electric Discharge and Firebrand's Missile Barrage has been increased to 35 meters.
•A total of 4 mines must now be successfully defused in order to complete the minefield encounter.
•Chests in Hard Mode no longer drop Black Hole gear.
•The cost for PvP consumables has been reduced to 10 commendations.
•Corrected an issue that prevented item rolling prompts from appearing for Custom (orange) items.
•The cost for Rated War Hero PvP gear has been reduced. This does not impact the time required to obtain base War Hero gear.
•The Rocket Boost ability can now be used inside and isn't restricted by areas that do not permit vehicles. It cannot be used in combat or in Warzones.
Alderaan Civil War
•Players can no longer be knocked off of speeders while traveling to the battlefield.
•Players no longer earn defender credit for defending a previously destroyed objective.
•Corrected an issue that could cause Space Combat audio to fade out or pan inappropriately from the left to right speaker.
•Drexel Sweep: Corrected an issue that caused the first several enemies ships to disappear upon loading into this mission.
•Makem Te Assault: An issue that could cause the Smuggler player ship to clip through enemies at the beginning of this mission has been corrected.
•Helmets now work correctly when unifying colors on the character sheet.
•An issue that caused stackable items to display incorrect stack numbers when replaced on the hotbar with another stackable item has been corrected.
•The dialog for setting keybindings is now canceled properly if the player presses the "X" button to close it.
•Corrected an issue that prevented the mail window from opening after refreshing the UI with the mail window open.
•The World Map will now properly update as missions complete and/or progress.
•Corrected an issue that sometimes prevented "new mail" notifications from functioning.
•During character creation, Legacy Cyborg appearance options are now labeled.
•The display of selected options in character creation has been improved.
Groups and Targeting
•Group frames now appear correctly when the option "Use Operation Frames as Group Frames" is toggled off.
•Corrected an issue that could cause insufficient Guild Bank funds for repairs or respecs to appear even if sufficient credits were available.
•Players will no longer become "stuck" and unable to receive a guild invite if they were sent an invite just before entering a cinematic or while the loading screen is present.
•Corrected an issue that prevented players from adding offline players to their friends list.
•Players now correctly see a red phase gate (and are appropriately blocked from entering) if they are not permitted to join a group member's class phase.
•Chat tabs now preserve the selected font size if they are detached from the main chat window.
•The list in /who now automatically updates when the window is opened with the /who command.
Miscellaneous Bug Fixes
•An issue that prevented players from logging out of the game if the ESC button was used to close the logout window has been addressed.
•Corrected a sound issue that caused a loud, unintended sound on the Republic and Imperial Fleets (and potentially other areas with many characters present).
•Corrected some issues with French and German in-game text/dialogue.
•Corrected an issue that could cause characters in cinematics to appear grey in color.
•Objects that can be interacted with will no longer stop glowing if players get too far away from them and then return..
Star Wars Sverige - Artiklar och era bidrag. / Star Wars: The Old Republic:The Rakghoul Pandemic Event!« on: Wednesday 18. April 2012 - 17:25 »
Det har ju gått rykten om att Bioware ska börja introducera såkallade events i SWTOR världen och alldeles nyligen släppte de sitt första event i SWTOR när Rakghoul epedimin släpptes lös på Tatooine.
Rakghoul Pandemic eventet har sitt ursprung i att ett skepp vid namn Stardream och vars besättning var infekterade med Rakghoul viruset, kraschlandade i The Dune Sea på Tatooine och naturligtvis så har ju viruset spridit sig, speciellt bland sand folket och det är nu upp till oss spelare att gå till botten med mysteriet. Rakghoul viruset var ju även en stor del av de gamla Kotor spelen och alldeles nyligen fick vi ju två flashpoints som koncentrerar sig på detta.
Rakghoul Pandemic eventet består av olika aktiviteter att ta del av. När man landar på tatooine så kan man direkt ta del av ett så kallat Scavenger hunt genom att aktivera en skärm utanför rymdhangaren och då får man ta del av ett nyhetsinslag i form av en cutscene som förklarar läget med viruset och därifrån får man upptäcka två nya saker inom sin factions läger för att aktivera detta quest. Om man lyckas slutföra questet så får man en belöning i form av en Crimson rakling mini pet.
Problemet med questet är att man inte får reda på ledtårdar till var nästa del av questet kan hittas och att skaffa hjälp är nästan ett måste. Att manuellt genomsöka tatooine är inte särskilt kul även om man gillar att äventyra. Om man inte vill ta del av detta scavenger quest så kan man även samla DNA prover genom att göra dagliga quests och även på lite nytt social gear kallat the containment officer set. Dna samples kan användas för att köpa level 50 svart-gröna kristaller, rakghoul companion kits för ens companions eller en pale rakling minipet.
Gillar man world bosses så introducerar detta event tre stycken av dessa på tatooine varav en av dem är en infekterad version av level 30 trapjaw boss.
Detta är alltså det första av många event att komma och det är ett bra sätt att få folk att samlas på ett och samma ställe och att få återbesöka planeter som kanske är lite folktomma för lite hederligt letande och PVP:ande.
« on: Tuesday 17. April 2012 - 18:43 »
Från och med idag så har den officiella star wars hemsidan swtor.com fått en rejäl ansiktslyftning och blivit ombyggd från grunden till att iallafall i min mening bli mycket snyggare och lättnavigerad, nedan följer lite info om hela ombyggnationen:
We are excited to unveil the brand new Star Wars™: The Old Republic™ website! We’ve completely rebuilt the website from the ground-up, with the intention of providing you with the latest game updates in an easy to navigate way. In addition to all of the latest news and information that is released, we’re also going to give you much more information about in-game content. Right now, you can check out our updated Flashpoints page on the Holonet, which includes information for each of the seventeen Flashpoints currently in the game.
In addition to information on every Flashpoint, we’ll also be adding much more to the new and improved Holonet. In the coming weeks this will include brand new biography pages for each and every one of your Companion Characters, as well as new pages dedicated to highlighting the many different Operations and PvP Warzones that you can experience in the game.
But this is only the beginning. We’ll be continuing to update the website with an array of new features and functionality, such as Guild support, Skill Trees, Character Profiles, and so much more!
Continue to check out www.StarWarsTheOldRepublic.com for the latest news and information about the game, and don’t forget to check out our new and improved Community Blog for the additional news, patch notes, and insight from the development team
Iochmed Patch 1.2 så kommer allas våran lilla skeppsdroid att nu få stå i fokus och våran karaktär blir som en slags companion till droiden som vi då kommer kunna kontrollera i minispelet Ship Droid, och bland annat kommer man få göra häftiga saker som att tvätta skeppets fönster, kalibrera mat processorerna och andra underhållstjänster men spelet kommer även innehålla en story att förhålla sig till och även ett nytt poäng system som kallas för Etiquette Points system och precis som social points kommer man kunna få dessa under minispelet och låsa upp fler funktioner att tillgå i minispelet med hjälp av poängen man samlar ihop, mer info nedan:
Cruising around the galaxy in your own personal starship is an important aspect of Star Wars™: The Old Republic™. The player’s starship is like a home, and the player’s companions are like a family. No one knows this better than the dedicated Ship Droids who maintain the vessels: C2-N2 for Republic characters and 2V-R8 for Imperial characters.
Jedi Knights, Smugglers, Bounty Hunters and the other class characters may be the heroes in the wider galaxy, but on board the starship, the Ship Droids are the heroes. That’s why, as part of Game Update 1.2, you will soon be able to assume direct control over your Droid’s actions with Ship Droid™, a brand new mini-game coming to The Old Republic!
Features of this mini-game include cleaning the cockpit windows, calibrating the ship’s food processors, and several other exciting maintenance duties:
But that’s really only the beginning. No Star Wars: The Old Republic mini-game would be complete without the fourth pillar of “story.” In addition to your character’s personal storyline, you can also experience the storyline of these loyal companions! In Ship Droid™, you will be asked to make decisions that have a meaningful impact on the story and greatly affect the climate aboard your starship.
Another feature of Ship Droid™ is the Etiquette Points System. Not unlike social points that you can earn during regular conversations in The Old Republic, players living out the adventures of C2-N2 or 2V-R8 can accumulate these Etiquette Points in conversations and use them to unlock special features within the mini-game. Ship Droids earn these points in conversations with the class characters as well as conversation with other companion characters. We can reveal that companion to companion romance will be just one of the Etiquette Points unlocks.
We don’t want to spoil all of the Etiquette Points unlocks. We’ll leave those details for you discover when you play Ship Droid™. However, we do want to reveal that there will be an exclusive in-game vendor for Droids that will be selling and add-on mini-game especially for your C2-N2 or 2V-R8.
To be clear, earning maximum etiquette points in Ship Droid™ will not be an easy task, but if you are able to achieve it, you unlock the ability to really turn the tables. Playing as the ship Droid, you can become the main hero and your class character will become the companion.
If you weren’t already excited about all the new content coming in Game Update 1.2, we certainly hope you are now. We weren’t 100% certain that we could get Ship Droid™ to the necessary of polish to release with this update, and that’s why we’re extra-excited that it’s come together so well.
Thanks again for joining us in this epic adventure, and we hope to see you online soon in The Old Republic!
Videos hittas även i denna länk: swtor.com
« on: Saturday 31. March 2012 - 13:42 »
Nu ska även vårat vackra SWTOR få en community podcast där programledarna som heter Eric Musco och Brooks Guthrie, kommer prata med olika personer från utvecklingsteamet för att vi spelare ska få en inblick i hur det går till i skapandet av SWTOR och alla dess beståndsdelar.
Detta är alltså en pilotepisod, en förtitt på hur podcasten kommer att låta när den väl sätter igång och i denna episod pratar de med Austin Peckenpaugh and Cameron Winston som tillhör de team som har hand om striderna i spelet.
(podcasten kan även laddas ner)
Ja den 3:e april är det dags för underhåll än en gång, info följer nedan:
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for five hours on Tuesday, April 3rd , 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM GMT/9AM CET/7PM AEDT) until 7AM CDT (5AM PDT/8AM EDT/1PM GMT/2PM CET/12AM AEDT). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than five hours, but could be extended.
For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.
Date: Tuesday, April 3rd, 2012
Time: 2AM CDT (12AM PDT/3AM EDT/8AM GMT/9AM CET/7PM AEDT) until 7AM CDT (5AM PDT/8AM EDT/1PM GMT/2PM CET/12AM AEDT)
All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than five hours.
Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
« on: Saturday 31. March 2012 - 13:34 »
Då är det dags för veckans Community frågor och svar och denna gången handlar frågorna uteslutande om Patch 1.2 som är i antågande och även nästa vecka kommer Community Q&A handla om 1.2 för det finns så många frågor och svar angående denna patch som ska täcka allt nytt innehåll i patchen!
Clone_troope: I still don’t get how the Legacy system works. I have a level 50 Jedi Knight Guardian and a level 50 Smuggler Scoundrel. With the Legacy system can one ‘inherit’ the abilities of the other and vice versa?
Daniel Erickson (Lead Game Designer): Each class has one iconic ability that can be unlocked for your entire Legacy, which means every character on your chosen server. This ability is only available for use during the Heroic Moment ability (which means you need to have your companion with you, and that you only have a limited window to use it). In your case, that means your Guardian would unlock Legacy Force Sweep and your Scoundrel would unlock Legacy Dirty Kick. Each could then use the other’s ability as could any additional Legacy characters you might have, or create.
Cylht: I don’t want to have to leave my guild mates and go play Empire to unlock alien species. Will credits be able to purchase all species or will I have to grind them?
Daniel Erickson: All species have an alternate unlocking method that requires a minimum Legacy Level and credits, making them all purchasable.
Lstn: If I hit 50 as a human, what benefit do I get with the Legacy system, as humans can be any and all classes?
Daniel Erickson: Reaching level 50 as a human results in a sizable Presence bonus to all of your Legacy characters, making all current and future companions more powerful.
Shaynae: Would it be possible to add companion icons to the Legacy family tree?
Daniel Erickson: It is not possible now but is definitely something we want to do in the future.
AetherMcLoud: Is the Legacy Rocket Boost usable in PVP? I sincerely hope not, because if it is that would extremely unbalance Warzones between stinking rich people and people with a more moderate amount of credits.
Daniel Erickson: The Legacy Rocket Boost is most definitely not available in Warzones.
Wesleycrushers: In terms of Legacy unlocks, what do we get for leveling the ship droid to max affection? Is he considered a healer, or is he a different type of companion? Also, do the unlocks carry across characters, so if I max affection with my companion character healer for one character, will I get that bonus applied when I play a different character?
Daniel Erickson: The ship droid is primarily a crafting tool so increasing his affection results in crafting bonuses, but provides no additional Legacy rewards. He is not considered a healer in relation to Legacy unlocks. Maximizing your first companion character healer - and your first of any of the five companion character types - provides a bonus that applies to all Legacy characters. Maxing out additional companions of the same type provides a small Presence bonus that also applies to all Legacy characters.
ViciousFett: Light and Dark active ability Legacy unlocks are obviously Alignment +/- 10000, but what about Neutral? Is it simply a matter of staying between light and dark 1? Or perhaps having at least 5k in each?
Daniel Erickson: The Neutral Legacy reward will not be coming in Game Update 1.2 I’m afraid, as true grey alignment advancement did not make the cut. It will appear as part of the full grey alignment advancement package in a later Game Update.
Aymi: You guys are including a whole bunch of things to motivate us to reroll and unlock stuff through Legacy, but if I’m playing on one server because the community is great, I’ll be limited to eight characters. You said during the Guild Summit you were going to think about it at some point, any update on that?
Daniel Erickson: We are 100% committed to providing more character slots per server in the future but unfortunately we’re not ready to talk about how that will work.
Players have expressed some dissatisfaction with endgame armor sets – can you comment on your plans for future endgame appearances?
Daniel Erickson: We have heard the community loud and clear when it comes to armor sets. What we’ve heard the players say is, “I don’t care how high level I get, I still want my core sets to look and feel like Star Wars and like my class - cooler but not crazy. Keep the crazy to optional gear.” I will warn that creating new armor is a part of our game with long lead times so it will take a set or so before players see a strong shift in direction but we’re already working on some stuff I love and I think players will too.
Asphen: Can we get an option to turn off the combat error text in the center of my screen?
Damion (Principal Lead Systems Designer): We will be looking at adding the ability to move and/or turn off banner text and error text (the two kinds of text that appear in the middle of your screen) as part of the GUI customization system in a future patch. This isn't a trivial issue, however - in some cases, fairly vital information is given to the player here, and we'd need to be sure that in these cases the text gets rerouted someplace for a player to review. So short form, yeah, we're thinking about it, but no ETA for you at this time.
What rewards do I get from the new dailies on Corellia?
David Hunt (Systems Designer): Daily Commendations, with a weekly quest that gives Black Hole Commendations. Some new items have been added to Daily Commendation vendors, and Black Hole Commendations come from multiple locations as a means of buying high end gear.
Magnalorian: I have been acquiring champion gear pieces for the sole purpose of pulling those nice level 56 mods and enhancements out of them to put in my sexy Jedi Battlelord set, which currently makes it roughly equal to Columni I have kept the hollowed out remains of the champion gear I have pulled these mods from, leaving only the armoring which currently can't be removed. Will they turn blue right away in 1.2, remain purple as they currently are (cannot uneqip the armor slot), or will they remain purple and allow me to pull the armoring from them as well?
David Hunt: As a general rule for gear updates: Any mods that you’ve changed will remain changed. Any mods you haven’t changed will update if the gear changed.
In this case, it means your currently empty Champion gear will be purple and show a filled/extractable armoring and empty mod and enhancement slots. Those mods and enhancements will still be present in your Jedi Battlelord set.
Exaro - Will crit crafted orange gear with the tier 4 mods in it and an additional augment be required to get the best possible stats or will the stand alone purple tier 4 be just as good?
David Hunt: Augments are required for the highest possible stats, but augmented gear is not required for any existing content. A fully augmented set of endgame gear will put you above the stat curve.
ZudetGambeous - Is it possible to use Reverse Engineering on PvP gear and Operations gear in 1.2 to get the appearance shell for those items? If so, has the ability to trade bound items for Reverse Engineering been added, or can you only use Reverse Engineer on those items if you have them yourself... I.E will my alts have to start rolling need on my main’s Operations gear so I can use Reverse Engineering?
David Hunt: You can use Reverse Engineering on Operations gear but not PvP gear. You can purchase PvP appearance schematics for credits, but the appearance schematics may have additional equip requirements. For example, Battlemaster appearances require Valor even though normal Battlemaster items do not. This is because the recipes to produce Battlemaster appearances do not require PvP activity, while purchasing Battlemaster gear requires PvP commendations.
It is not currently possible to trade Bind on Pickup items for Reverse Engineering.
Arnathis: Can we please get an in-depth explanation of how gearing is going to work in Game Update 1.2? I understand that you can reverse engineer the gear and possibly learn the schematic but is that for everyone or just the people with the appropriate Crew Skills? Will this apply to the tier sets as well?
Georg Zoeller (Lead Combat Designer): This is a very broad question, but I’ll try to answer as comprehensively as possible, as the system is rather complex.
First off, in an ‘under the hood’ change to the game, end game items have more stat variety, allowing for significantly improved item customization for players that like to fine tune their stats.
The most important change for gear in Game Update 1.2 is that all previously modifiable purple gear has all their mods exposed, including the so called ‘base mod’ (Armoring, hilt, barrel). These can be freely moved into any empty (orange) appearance shell, giving you a lot more choices in your character’s appearance.
New end game gear (e.g. “Campaign Gear”) introduced with the Game Update has the added benefit that it keeps information about its set bonus on the armoring – but comes with the limitation that the extracted armoring can only be moved into an item of the same slot type (chest to chest, boot to boot, etc.). The reason for this ‘Bind to Slot’ behavior on armoring is that we do not want players to farm the initial boss of an Operation as the easiest way to obtain a full set of end game mods.
This means you can now take any custom (orange) appearance and imbue it with all the benefits of your end game set. As an added progression option, you can also acquire a critical crafted orange item with additional augment slots for even better stats.
Reverse Engineering has also received considerable improvements with Game Update 1.2.
For one, when attempting to reverse engineer an item (for which you indeed need the appropriate profession) you will now be able to see in the item tooltip what your chance to successfully reverse engineer a new schematic is (or if such a chance exists at all).
Many of the new end game items (and end game items going forward) can be reverse engineered to learn schematics based on the original item:
•Reverse engineering an item with mods leads to empty orange equivalents of the end game items. This can be done after the mods are extracted and used in a different item!
•The item you learn to create is commonly Bind on Equip, as we want to encourage a more lively market on the Galactic Trade Network.
•Many different mods can now be reverse engineered which will grant you a schematic to craft that mod. (This is not possible on armoring that carry a set bonus.)
•Reverse engineering non-modded items usually leads to a schematic for an equivalent item.
•Reverse engineering an end game item also provides materials needed to craft these items. Operations materials are also Bind on Equip now, creating a more diverse market.
•A crafting critical on these schematics will usually lead to an augment slot. For item mods, it results in an extra item.
Effectively, this means you can sell nearly full end game items (including augment slots on a critical success) one component at a time. However, doing so requires a significant upfront investment, it’s certainly not easy. This also means every profession now benefits from Reverse Engineering and can trade items.
•Armormech produces certain Augments, Augmented Tech Armor
•Armstech produces certain Augments, Augmented Weapons
•Artifice produces Color Crystals, Enhancements, Augmented Shields and Relics
•Biochem produces Augmented Implants
•Cybertech produces Mods and Augmented Earpieces
•Synthweaving produces certain Augments, Augmented Force Armor
Augment schematics (green) are found via Slicing missions and blue and purple variants of these augments can be researched via reverse engineering by the appropriate crafters. It is not possible to reverse engineer legacy augments obtained from slicing before the game update arrives, however. These are technically different items.
Because we do not want players to gamble with reverse engineering custom appearances (orange items) which are often unique quest rewards, the schematics for these items are obtained via mission discoveries for various gathering skills and are set to Bind on Equip to encourage active trading.
Finally, a word on augment slots: with Game Update 1.2, crafters are the only source of augment slots in the game, significantly elevating their ability to contribute highly desirable items into the more open trade economy while enabling players to engage in end game using an appearance of their choice.
We have also heard at the Guild Summit and through community feedback on the Forums that many players have built up a significant stack of custom appearances for future use in their cargo holds and would really like to upgrade these with an augment slot to make them fully competitive as end game gear. We absolutely support this and will be introducing the ability to do so in a future Game Update.
Thanks for all of your questions, and thanks to the team for answering them. Be sure to come back next week for more Game Update 1.2 questions and answers!
« on: Saturday 31. March 2012 - 13:29 »
Nu när patch 1.2 är i antågande så kommer detta även medföra förändringar i PVP systemet såsom Rankade matcher och möjligheten för Cross-server PVP och nya Warzone Awards so man kan skaffa sig och mycket mer, håll tillgodo!
We believe competitive measure is an important part of a complete PvP experience. As such we are excited to be introducing the first phase of that to Star Wars™: The Old Republic™’s PvP gameplay in Game Update 1.2: Legacy, with Pre-Season of Ranked Warzones. We want to emphasize this is Pre-Season while the community and development teams collect data and refine the system in preparation for Season One, which will begin with the inclusion of cross-server Warzone queuing. The Pre-Season ratings will be reset when Season One officially begins.
Ranked Warzone Queue and Matchmaking
In Game Update 1.2, any level 50 player will be able to queue up for Ranked Warzones by themselves or in a group of any size up to eight players. Performance will be tracked on every player who participates, as a rating that will be adjusted with every match won or lost (leaving counts as a loss and prevents you from re-queuing for several minutes) considering the ratings of all other players in the match. In other words, if the enemy team has an overall much higher rating than you and your team, your rating would only go down a small amount if you lost. Players will have a separate Solo and Group rating, meaning only the rating for which the player queued will be affected by each match.
The Ranked Warzone matchmaking system will match full groups of eight against one another, solo players against one another, players with similar ratings, etc. However, in order to ensure that players won’t have to wait too long for a match to occur, the system will become more ‘flexible’ over time. Solo and group queued players might be pulled together after a while if needed to launch a match. If a match cannot be made for extended periods of time, then Normal and Rank queued players (except those who queued as a group of five or more) might be pulled together to launch a ‘mixed’ match. Players will always be notified when a mixed match is made on the Warzone enter prompt. The rewards received in mixed matches will be based on how the player queued (type of commendations, rating adjustment if any, etc.).
We know that the flexible matchmaking and mixed matches are not ideal. They are only in until cross-server queuing is available and are the primary reason Ranked Warzones in Game Update 1.2 are Pre-Season, along with the opportunity to collect data and refine various systems in preparation for Season One.
Note, Rank queued players will never be prompted to backfill a match. So you’ll never be placed in a match that is about to end that could cause you to suffer a negative rating adjustment. Additionally, the Group rating is adjusted regardless of the size of group you queued up with and groups of five or more players are never called into mixed matches. So for complete control over the fate of your group rating, we suggest you queue up with your seven closest buddies that are good at PvP!
Game Update 1.2 will include several changes to round out the Warzone reward system. They will affect both normal and Ranked Warzones.
Continuing on the changes introduced in 1.1.5, normal and Ranked Warzone Commendations can now be used to directly purchase gear. This is to help ensure commendations maintain their value throughout progression and thereby the inherent Warzone reward mechanics.
Ranked Warzone Commendations in tandem with the equivalent Battlemaster piece can be used to purchase pieces of the brand new set of PvP gear called War Hero. There are no other requirements for purchasing or equipping this gear.
Additionally, there is a set of Rated War Hero Gear and mounts which do have Highest Rating requirements to purchase and wear. Rated War Hero Gear has the same stats as regular War Hero Gear, except with a more prestigious appearance.
The final score for your team at the end of a match now always directly affects the rewards of all players on your team. So, high scoring games will reward more. Thereby better preserving reward meaning for continued good team performance - even if it looks like your team is losing. Experience reward is an exception to this. It will be a factor of time in the Warzone and participation.
Players who earn few to no medals will have their overall rewards reduced. For example, if a player goes ‘AFK’ for some reason and gains no medals, they will receive no rewards.
There are twelve new objective medals awarded for thresholds of objective offense and defense points which are earned for various objective accomplishments and participation (e.g. help defend a door in Voidstar, passing for score and scoring in Hutball, heal allies near an objective in Alderaan, etc.). These medals are intended to add to the objective oriented incentives as well as ensure players of all classes and skill levels can earn at least the minimum for no reward reductions provided that they participate in the objectives for the duration of the match.
There are several new medals awarded based on how quickly your team won the match. This combined with the medal reward cap introduced in 1.1.5 incentivizes winning matches as quickly as you can.
Level 50 Warzone quests now award a handful of commendations but the bulk will be earned by performance in Warzones. This ensures the focus remains on the direct Warzone reward mechanics.
Note that all rewards are still not given until the end of the Warzone.
AFK Vote Kick
Players will be able to vote to kick AFK players out of a Warzone. Any player can vote to kick a player through the group context menu. This will not initiate a vote prompt, but rather must be actively sought out by multiple players. Once a player has received several votes they will receive a prompt indicating that they’ll be kicked from the Warzone in a few seconds if they do not engage in combat or defend an objective. A player who is kicked from the Warzone in this manner will be returned to their original location before they queued, and will not be able to queue up again for several minutes.
In addition to Ranked Warzones Solo and Group Ratings, players will now have several other PvP stats tracked including:
•MVP Votes Received
•Total Warzone Wins
Players with high Highest Solo and Group Ratings will be visible to other players on inspection and on the Who List. We intend on making the other stats visible to other players in a future update.
New Warzone: Novare Coast
Republic and Empire are locked in a brutal conflict by air and sea on the new planet, Denova. An Imperial drop ship has crash landed near the Republic coastal base and quickly established a fortification. The teams will need to turn the mortar cannons on the opponent’s fortification to bring it down. However, both fortifications are shielded. One mortar cannon is not enough to purge the shield. A team will have to control at least two to inflict any damage on the enemy fortification.
This is a majority three-point domination map with a tug-of-war style objective control. Control progress is saved when interrupted and then can be resumed by a player of the same team or worked back through by player of the opposing team. A training simulation themed variant of the Warzone supports same faction vs same faction matches.
Hopefully this gives all of you some insight into the changes we’re making in Game Update 1.2. We’d love to hear your feedback on the changes and hopefully we’ll see many of you on the Public Test Server. Don’t forget, the details given here may change slightly before Game Update 1.2 reaches the live servers, as we react to feedback from testing!
Principal Lead PvP & Endgame Designer
« on: Saturday 31. March 2012 - 13:25 »
Detta hade jag totalt missat men William har i sin developer blog då förklarat Legacy systemet i detalj och verkligen fått med alla beståndsdelar, det är en del text men satan i gatan vad grymt detta system verkar bli med innehåll såsom class unlocks, companion unlocks, species unlocks, ships unlocks och mycket mera, så korka upp en läsk, öppna chipspåsen och luta er tillbaka och läs, för detta kommer gå till historien som ett av de bästa systemen i ett MMORPG någonsin!
Where would you start if you were constructing the Skywalker family tree? Let’s start with Anakin. If you ask me, Anakin is a level 50 Sith Warrior anchoring the top of the family tree. He’s married to Padme Amidala and they have two kids, Luke and Leia. Luke and Leia were both strong in the Force, like their father before them. Leia ends up marrying Han Solo, undoubtedly a level 50 Smuggler, and they have three children who all turn out to be Jedi. Luke marries Mara Jade, and they in turn have Ben, who is also a powerful Jedi Knight. Looking at their family tree, it’s clear that the Skywalker legacy produces powerful Force users and great heroes.
From the very beginning of development on Star Wars™: The Old Republic™, we felt that the idea of familial bonds was a cornerstone of the Star Wars™ experience. In this blog, I’m going to explore what that means and what rewards are waiting for the characters in your Legacy, as well as exploring the design philosophy behind the changes we made.
You may have already started your Legacy by picking a Legacy Name. This happens when you finish Chapter 1 with your first character. From this point, all of your characters on that server are now considered part of your Legacy, regardless of faction. This means that any existing characters which have not been played past Chapter 1 will gain a Legacy Name, and any newly created characters will also have their Legacy Name available from character creation.
From Game Update 1.2: Legacy, unlocking your Legacy grants you access to a newly expanded Legacy Panel (accessed, by default, by pressing the ‘Y’ key) where you can modify your family tree, and see what Legacy Rewards you have unlocked.
Your Legacy’s bloodlines are constructed on the family tree page, where you can see all of the characters that are part of your Legacy, and drag them into place according to their relationship to each other. Want your Smuggler’s father to be your Sith Warrior? Maybe your Agent is a noted rival of your Trooper? Your Consular’s brother is an Inquisitor? It’s all possible, as your characters can be linked together in any combination as siblings, spouses, adopted children, children, rivals and allies. We hope that players use the family tree as a way to better roleplay their characters, visualize their relationships, and craft stories about their lineage.
But what do your characters learn from each other? Fathers pass family knowledge down to their sons. Allies share information with each other. Even rivals must learn everything about their foes in order to know their enemies. Likewise, the characters in your Legacy will be able to earn global unlocks, which are abilities, emotes, and other rewards shared across all characters in your Legacy. If one character unlocks something, all characters, regardless of familial relationship, earn the same unlock. Let’s look at different categories of unlocks.
When characters in your Legacy reach important story milestones, they can pass down special emotes and abilities to other characters in your Legacy. On completing Chapter 2 with a character, your characters gain the use of an emote unique to that class. For example, if you finish Chapter 2 with your Inquisitor, you unlock an emote which causes your character to throw lightning between his hands. Again, all characters in your Legacy can use this emote. Likewise, at completion of Chapter 2, your characters unlock the ability to apply that class’ unique buff along with their own. For example, if you complete Chapter 2 with an Agent, and then create a Bounty Hunter, when you use the ability Hunter’s Boon it also applies the effects of the Agent’s Coordination buff.
After one of your characters completes Chapter 3, that character gets to pass on a special ‘Heroic Ability’ to all the characters in his Legacy. Powerful Sith Warrior in your Legacy? His Jedi children can "Force Choke" enemies. Father was a high ranking Imperial Agent? Call in some old favors and request "Orbital Strikes" from Imperial warships. Your sister is a notorious Smuggler? She taught you that… special… kick that only Smugglers know.
Some of you may be concerned about Heroic Abilities making the game unbalanced or just looking wrong if used frequently. We had this in mind during development, so as a result Heroic Abilities can only be used while you are using your class’ Heroic Moment ability. These are abilities you already have that require an active companion to use and that currently boost your regeneration while active, allowing you to take on tougher opponents.
By requiring you to use these abilities with a companion present, we ensure that people who play multiple characters do not gain an advantage during the end game or in Warzones. By also only allowing Heroic Abilities during the brief window of time that a Heroic Moment ability is active, they remain a relatively rare occurrence. You won’t see Jedi running around spamming Force Choke all the time.
Heroic Abilities are very useful for leveling up new characters, for taking on tough bosses and PvE content as well as being handy roleplaying additions. Our intention is not to upset end game balance with them, and hopefully you will agree.
When you complete all possible conversations and quests with a companion, you receive a companion unlock that is granted to all characters in your Legacy.
The first companion you unlock of each companion combat archetype (ranged tank, ranged DPS, melee tank, melee DPS, and healer) gives you a unique unlock for that companion type that grants a passive stat bonus. These first-time archetype unlocks also modify the duration and cooldown times for your Heroic Moment ability. This ensures that a single character can potentially attain the full range of companion stat boosts and Heroic Moment modifiers, while also ensuring that a player who has severely mistreated one companion can get that unlock by playing an alternate character.
For example, a Sith Warrior who has mistreated Vette may find it extremely hard to get her unlock, but unlocking any other ranged DPS companion on any other character will grant the same archetype unlock. Additional companions unlocked beyond the five combat archetypes grant a passive bonus to your Presence stat, increasing the power of your companion characters.
Can Sith Purebloods ever find a path to the light side? Is a Miralukan’s Force sight good enough to fire a sniper rifle with any accuracy? Do Mirialans make for good Sith Inquisitors as well as Jedi Consulars? With Legacy species unlocks, you can tell those stories with your own characters. Playing a character of any species to level 50 unlocks that character’s species as an option at character creation for all classes. All combinations of class and species are now possible given the right unlocks. Opening these new combinations gives much more freedom at character creation. By having to earn these unlocks, instead of just allowing all combinations by default, we ensure that combinations like Jedi Pureblood are still uncommon, and require someone to have invested time in a Sith Pureblood Legacy to attain them.
Additionally, if you unlock a species like Cyborg that has unique customization options per class, you open up all possible customization options for every class. Your new Cyborg Smuggler can have the Agent’s cybernetic eyepieces, or the sinister looking facial cybernetics of the Sith Warrior.
If you have enough credits and a high enough Legacy Level, you may also unlock additional species combos by purchasing them for a large number of credits. The cost for bypassing the unlock requirements is high, but it allows players who may have played a human to 50 and beyond a chance to start their next character as the species and class of their choice if they have the credits to spare.
By attaining high enough Legacy Levels and spending credits, players will be able to purchase unlockable items for their ship. Wish you could pick up your mail on your ship? There’s a mailbox you can purchase if you are the right Legacy Level and spend a few credits. Neutral Galactic Trade Network Terminal? Better be ready to shell out some credits for that one! Wish that you could love your ship’s protocol droid even more than you already do? A new astromech you can acquire for your ship sells unique sensor modules for your beloved C2-N2 or 2V-R8 that give him crafting specializations, just the same as your other companions. In case that’s not enough, the astromech also repairs items and buys your junk!
As with all unlocks attained through the Legacy System, when you acquire something on one character, you acquire it for all your characters. That means what a new character in your Legacy gets their ship, they will climb on board for the first time to find all of your purchases already in place and waiting.
Unlocks are also awarded for reaching important alignment milestones, hitting different valor and social levels, and others are purchasable just by reaching a given legacy level and spending credits. Players unlocking Valor rewards will get some new, special unarmed combat abilities used for dueling other players. Players unlocking Social rewards will be dancing the night away with their companions using the new Companion Dance ability, and will receive new emotes that will have your characters using tools and tech devices. Players with credits to spare can buy down the cooldown time of Quick Travel and Emergency Fleet Pass for added convenience, or get the "Rocket Boost" ability that gives their characters an additional very fast sprint. (Hint: Rocket Boost is just a poorly scrambled anagram of Rocket Boots. If you’re sporting a jetpack on your back, the jets will fire out of there instead!)
The Legacy System does not end with Game Update 1.2; we’re already designing new Legacy additions for future updates. The first of these will arrive in Game Update 1.3, when we will be introducing an extension of the system that adds per-character perks that are not shared globally amongst your Legacy. These new perks will allow players to customize the way their characters progress, as well as new rewards, conveniences, and all kinds of other fun surprises.
We won’t stop there, either. The Legacy Team is already looking to future Game Updates. We will continue to expand and build upon the Legacy System for years to come, just as you continue to expand your family tree and build upon your own Star Wars legacy.
We look forward to hearing your feedback on Game Update 1.2 and hopefully we’ll see many of you on the Public Test Server.
Senior Game Designer
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