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Denna sektion låter dig visa alla inlägg som denna medlem har skrivit. Observera att du bara kan se inlägg i områden som du har tillgång till. 16
Spelnyheter / Developer Dispatch: The Legacy System« on: Saturday 31. March 2012 - 13:13 »Legacy systemet kommer som sagt uppdateras i patch 1.2 och kommer addera en helt ny dimension till The Old Republic. Precis som Skywalker familjen så kommer man skaffa sig sitt eget familjeträd där man kan länka samman sina karaktärer på samma server och iochmed detta så kommer t.ex man få tillgång till nya raser (i början för de klasser där rasen inte fans från början) och även nya abilities för dina karaktärer och detta är bara början... Bioware har släppt en utvecklingsdagbok där de förklarar sina ideer och tankar angående detta system, väldigt värt att kolla in alltså : http://www.swtor.com/media/trailers/developer-dispatch-legacy-system 17
Spelnyheter / Senior Writer Drew Karpyshyn Leaves BioWare« on: Thursday 16. February 2012 - 13:25 »Drew Karpyshyn som då alltså är senior writer på Bioware och har jobbat på företaget i 12 år och varit inblandad i mycket under dessa år, annonserade i ett blogg inlägg på hans hemsida att han alltså lämnar Bioware på jakt efter andra kreativa projekt att arbeta med som t.ex hans egna children of fire novell serie. Karpyshyn var en av de viktigaste personerna när det kommer till skrivandet under utveckling av spel som Baldurs Gate 2, Neverwinter Nights, Star Wars The Old Republic, Jade Empire, Mass Effect och Mass Effect 2. Han har även skrivit en del böcker som inkluderar Darth Bane trilogin, 3 Mass Effect noveller, den nysläppta Darth Revan novellen och håller just nu på med att skriva en bok inom tidsperioden för The Old Republic. Förhoppningarna nu är ju att Bioware trots allt kan fortsätta leverera bra historier även utan denne eminenta herre. Nedan följer hans inlägg i helhet: I promised big news for this update, so I better deliver. But like the showman I am I’ll save it until the very end. First, I’m going to hit you with the link for Mass Effect 3′s cool new demo. As many of you probably know, I wasn’t on the ME3 team – I’ve been working on SWTOR for the past three years. In fact, I left midway through ME2, turning the reins over to my co-lead Mac Walters. So for the first time I’m getting to approach the ME franchise as a fan, rather than a developer. Kind of a neat feeling. Next, I’m going to lay out some more details for my upcoming convention schedule. I’ve already mentioned that I’ll be appearing at Celebration VI in Orlando this August; we’re still working on what panels and appearances I’ll be doing. I’m also going to be appearing at A-Kon in Dallas, June 1-3 – should have more details soon. And I’ve got a couple other appearances in the works; hopefully I can share the details next update. You might think I’m doing more events and cons this year than usual, and you’d be right. (You’re so smart. You know, if you thought that.) So why am I doing so many cons and events this year? Well, I finally have the time in my schedule… which brings me to my BIG NEWS. I just got back from Vegas. Now, I don’t really need an excuse to go to Vegas, but this time I had a good reason. You see, I was celebrating a major life milestone. As of last week, I have officially retired from BioWare. (I’ll give all you gamers a second to let that sink in. Just to be clear, the parting was completely amicable, and 100% my decision.) For the past twelve years I’ve had the privilege to work at one of the best companies in the video game industry, side by side with the most talented and incredible group of people I’ve ever had the good fortune to know. I’ve enjoyed my time at BioWare immensely, but it’s time for me to move on. I’m leaving to focus more time and energy on my novels and other non-video game related projects. But even though I’ll no longer be working on games for BioWare, I’m not going to be severing all ties with them. Many of my closest friends still work at the company, and I’m also in the process of writing the next Star Wars: The Old Republic novel, though I can’t say too much about it yet. During my time at BioWare I worked on a number of beloved and award winning titles. I’m proud of everything we accomplished, and I know going forward that BioWare will continue to live up to its well deserved reputation for making the best story driven games in the industry. The story and dialog in any BioWare game is the result of an entire team of writers working together, and I often felt I received an excessive amount of the credit for the games we created. The Dragon Age games and the continued success of the Mass Effect series after my departure make it pretty clear that BioWare can get along just fine without me, and I’m looking forward to experiencing the games as a fan rather than from the other side of the fence. (I alluded to this earlier when I was talking about ME3. That’s a little writer’s trick called foreshadowing.) I realize some of you may be shocked by this announcement. Maybe even disappointed. (And others simply won’t care. But it’s my website, so I’m going to ramble on.) My identity has been closely tied with BioWare ever since I crawled into the public eye, and I know it’s a risk to move away from my comfort zone. However, I feel that’s an essential step for every creative artist to take at some point. It keeps us fresh, it keeps us energized. Even if you are someone who is going to miss my contributions to the video game world, I hope you’ll be somewhat mollified by the fact that I’m going to have more time for novels, screenplays and other projects. (Like finally finishing Children of Fire, the first novel in my original fantasy series, which I’ve been perpetually working on for almost a decade.) I’ll always have fond memories of BioWare, and a great appreciation for everything it meant to me. But my future is wide open, and I can’t wait to see what’s in store. (Plus, now I’ll have more time for golf.) Drew 18
Spelnyheter / The Old Republic Asia Pacific Launch« on: Thursday 16. February 2012 - 13:02 »Nu är alltså tiden kommen för länderna på den högra sidan av alla kartor av jorden att få ta del av detta underbara spel och det är nog inte en dag för tidigt tror jag att de också känner, iochmed deta så gick Dr. Greg Zeschuck ut med en press release angående detta som ni kan läsa nedan men mycket är ju standard info i princip: BioWare and LucasArts are excited to announce that Star Wars™: The Old Republic™ will officially launch in Australia, New Zealand, Hong Kong and Singapore on March 1st, 2012! Fans in these regions who purchase the game will be able to experience their very own Star Wars™ saga on regional servers. Players who have already begun their journey will also have a limited-time opportunity to migrate their characters from their current servers to Asia Pacific servers after the launch on March 1st, giving them the chance to take advantage of the decreased network latency by playing on a regional server. All players who qualify for a character transfer will be notified in early March with more details. In the press release announcing the Asia Pacific launch date, General Manager of the BioWare Label’s MMO Business Unit and Co-Founder of BioWare Dr. Greg Zeschuk expressed appreciation for the patience of fans in the region: Our biggest priority for The Old Republic has always been to deliver a high quality product and high quality service and we are pleased with our results in North America and Europe. We appreciate that our fans in these countries have been patient and we are excited to deliver this same great customer experience to players this March. Star Wars: The Old Republic will be available in both Standard and Digital Deluxe editions. The Standard Edition will retail for $79.99 AUD / $89.99 NZD / $389.00 HKD / $64.00 SGD and the Digital Deluxe Edition of the game, an Origin.com exclusive, will retail for $89.99 AUD / $99.99 NZD / $465.00 HKD / $76.90 SGD. 30 days of game time will be included with every version of the game, and after that time players will be able to continue playing the game by paying a monthly subscription, or by purchasing a 60-Day Pre-Paid Game Time Card for $32.99 AUS / $42.99 NZD / $249.00 HKD / $39.90 SGD. Star Wars: The Old Republic has three recurring subscription plans and players in Australia, New Zealand, Hong Kong and Singapore will be charged in USD: •1 Month Subscription (automatically billed every 30 days): $14.99 USD per month •3 Month Subscription (automatically billed every 90 days): $13.99 USD per month (one-time charge of $41.97 USD) •6 Month Subscription (automatically billed every 180 days): $12.99 USD per month (one-time charge of $77.94 USD) Star Wars: The Old Republic is currently available for pre-order* at the following participating retailers in Australia and New Zealand. There are no participating retailers in Hong Kong and Singapore for pre-orders. Also, there will be no pre-orders available at Origin.com: Australia •EB Games •JB Hi Fi •GAME Australia •Big W online New Zealand •EB Games •JB Hi Fi •Mighty Ape Individuals who pre-order the game in Australia or New Zealand will be entitled to the Color Crystal pre-order item, which changes the weapon effect. Players in Australia, New Zealand, Hong Kong and Singapore will also be given the opportunity to receive the Founder’s Medal** – an exclusive in-game title awarded to early players of the game. In order to qualify, players must complete one of the following transactions by Monday, April 30th, 2012, 12:01AM EDT, 2:00AM NZDT; Hong Kong & Singapore: Sunday, April 29th, 2012, 9:01PM HKT, 9:01PM SGT: •Billed at least once for an active Star Wars: The Old Republic recurring subscription •Redeemed a Star Wars: The Old Republic 60-Day Pre-Paid Game Time Code 19
The Outpost / Re: Idé till guilden ang. 60 days prepaid cards.« on: Thursday 16. February 2012 - 12:53 »
Tanken och idén är god, får kolla av med Mystics och de andra om möjligheten till detta
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Spelnyheter / Fem anledningar till varför man bör spela som Republic i SW:TOR« on: Thursday 09. February 2012 - 17:13 »Har du liksom många andra förkovrat dig i tankarna på vilken fraktion du ska spela i the old republic? Vara en bad-ass sith som är allmänt otrevlig och dräper folk till höger och vänster eller en jedi som på bästa Luke Skywalker maner räddar befolkning och världar hit och dit och är godheten personifierad. Nu behöver du inte fundera längre utan läs igenom anledningarna nedan så är saken biff, och du kommer känna att du trots allt gjort rätt val när allt kommer omkring: - The Hero's Journey Star Wars is all about the hero’s journey. Joseph Campbell’s theory of the monomyth says that most protagonists in a narrative follow a pattern: A hero from the common world explores an outside supernatural world where he faces a rival, and after victory over that rival, returns to his common world and bestows a boon upon his fellow people. It breaks down further than that, into 17 stages to be exact, but the basic idea has appeared in countless movies, books, TV shows, and more. The Republic classes follow this pattern almost to the letter. The Trooper and Smuggler both start their class story on routine jobs, but become involved in a conflict bigger than themselves. Even as some of the more fantastical classes, such as the Jedi, your journey takes you to planets you wouldn’t see as a lowly padawan, and meet people you wouldn’t normally find in the Republic. The monomyth is fundamentally a satisfying narrative pattern that takes into account the structure and pacing of Freytag’s triangle. No matter which Republic class you choose the story won’t make you feel like you’re missing something. - Jedi Fantasy Since the first showing of Star Wars in 1977, fans wanted nothing more than to wield a lightsaber and control the power of the Force. It is a fantasy true today for kids watching the Clone Wars television show as it was with people who saw Star Wars in the theaters. Playing either one of the Jedi classes fulfill this fantasy with added benefit of choice. Some Star Wars games in the past funnel you through the story with no ability to affect how the narrative concludes, but in Star Wars: The Old Republic along with the previous two Knights of the Old Republic games, you choose how to approach each situation. Do you follow the path of the Light, using the Jedi code for guidance as you become a hero of the Republic, or do you follow the path of the Dark, ignoring the Jedi code and defending your Republic by any means necessary? It’s a choice that any class can make, but it creates an intriguing dynamic for the Jedi classes as it shows the contrast between the classic archetype versus the anti-hero. - Badass Trooper Being a Jedi is great, but some players don’t want to use a lightsaber. Instead, they want to grab the biggest gun possible and single-handedly take on the Sith Empire. If that sounds fun, you should play a Trooper. The class plays like an Arnold Schwarzenegger movie from the 1990s without the terrible story and cheesy lines; you’re a one-man army mowing down enemies left and right with big guns, grenades, and lots of explosions. The story is hyper-militaristic and immerses you in the life of the Republic’s most elite Special Forces unit. It is hands-down the best class story of the Republic. BioWare should be commended not only for creating a class that encapsulates the strength of the Republic military, but for leaving out the one important story detail in all of their marketing and promotional material that defines how the Trooper story unfolds. - You always have someone to fight in PvP It’s no secret that Sith players outnumber Republic players on most servers. Some claim their server ratios are as high as 5-to-1 in the Sith’s favor. If the Sith Empire has more players, what advantage does playing the under populated faction offer? Republic players enjoy shorter wait times for Warzones on a regular basis. Very rarely will Republic players have to wait in queue for longer than five minutes, even when grouped as a team of four. When they enter the Warzone, it isn’t Huttball every single time. Republic players have the luxury of playing Alderaan Civil War, Voidstar, and Huttball on a regular rotation. Victories are challenging as a Republic player and won through smart play, rather than large numbers. - Voice Talent: Jennifer Hale, Nolan North, David Hayter, Kath Soucie Where else besides the Republic are you going to find Commander Shepard, Nathan Drake, Solid Snake, Phil, and Lil on the same side? The Sith Empire highlights many voice actors who previously worked on other BioWare projects, but only the Republic boasts famous voice actors with high caliber voice-over work you heard elsewhere. Jennifer Hale, known for her famous portrayal of the female Commander Shepard in the Mass Effect series and various other games including Bulletstorm, Metal Gear Solid, Metroid Prime, and Brutal Legend, voices the female Trooper. Nolan North voices the male Jedi Consular, a proficient voice actor best recognized for his role as Nathan Drake in the Uncharted series as well as games such as Prince of Persia, Assassin’s Creed, and Portal 2. David Hayter, who plays Solid Snake of the Metal Gear Solid games, provides the voice work for the male Jedi Knight. Kath Soucie voices the female Smuggler and worked on various video games and television series including Tomb Raider, Kingdom Hearts, World of Warcraft, and Rugrats. I still remember the first time I heard her distinct voice as Sally Acorn on the Saturday morning Sonic cartoon. Whatever your reason may be, the Republic has something that everyone can enjoy. Remember that you don’t have to be Sith if you want to play as a dark-sided character, you can also take a Republic character down the dark path. Some of the storylines and decisions may even seem more sinister against the backdrop of justice for the Republic källa:darthhater.com 21
Spelnyheter / Lär dig grunderna i The Old Republic« on: Monday 06. February 2012 - 14:22 »Bioware har publicerat den första videon i en serie som är tänkt som en inkörsport till detta sagolika spel och kommer passa de som inte är så hemma i MMO-genren som handen i handsken. Den första videon går igenom saker som valet av server, skapandet av sin första karaktär, de första dialogerna mm. Måhända att mycket av detta är väldigt enkla saker men ändå ett bra initiativtagande för nybörjarna därute. "We are excited to announce that we have just published the first of what will be a series of tutorial videos designed to help new players learn the basics of em>Star Wars™: The Old Republic™. With each Quick Start Guide, new players will be guided through different aspects of the game. The first video in this series, titled “Begin Your Journey,” takes you through the process of jumping into the game for the first time. In this video, Social Media Coordinator Eric Musco helps new players through the process of picking a server type, creating their first character and guiding players through their character class’s opening conversation. You can watch this video right now by visiting the Quick Start Videos section of the New Player Guide. Over the next several weeks we’ll be releasing additional guides which will include topics such as navigation, user interface, and grouping with other players. We hope these videos will ease new players into the game while teaching more experienced players a thing or two that they might not have known." 22
Spelnyheter / The Old Republic uppdateras - Patch 1.1.1 är här!« on: Wednesday 01. February 2012 - 15:42 »Nu har Star Wars: The Old Republic uppdaterats återigen. Inget som fått världen att skälva den här gången men nog så viktiga små detaljer för den petige. Blev din klass starkare eller svagare? Listan över vad patchen innehöll kommer nedan: Classes and Combat General •Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input. •Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds. •Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health. Jedi Knight Guardian •Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds). Jedi Consular Sage •Mental Alacrity: Now correctly costs no Force to activate. •Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied. Smuggler Scoundrel •Flechette Round: Now provides 30% armor penetration while active. •K.O.: This ability now knocks the target down for 1.5 seconds. •Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP. Imperial Agent Operative •Acid Blade: Now provides 30% armor penetration while active. •Jarring Strike: This ability now knocks the target down for 1.5 seconds. •Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP. Bounty Hunter Mercenary •Sweeping Blasters can now be made free with Thermal Sensor Override. Powertech •Oil Slick now correctly costs no heat to activate. Flashpoints and Operations Flashpoints Directive 7 •Bulwark's Area of Effect cone abilities now properly fire in the direction Bulwark is facing. •Some of Bulwark's abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts. The False Emperor •Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly. The Foundry •Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic. •The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur. The Red Reaper •Lord Kherus now grants less experience. •Some of Lord Kherus's abilities have had their damage values adjusted to be more in line with the level of the Flashpoint. •Players now enter into melee range with Lord Kherus in order to stop him from throwing crates. Operations Eternity Vault •Players no longer randomly die in this Operation after being in Gharj's lava. Karagga's Palace •Foreman Crusher's enrage now includes a movement speed increase, allowing him to catch players who attempt to run. •Fixed an issue that prevented the Materials Disposal Unit's main control station from becoming useable again after the Operation Group is defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode. •Fixed an issue that prevented the G4-B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat. •The damage from G4-B3 Heavy Fabricator's sticky pulse grenade will scales appropriately for the selected Operation difficulty level. •Karagga no longer fires his Unstable Energy twice in a row. •Taking the shuttle after defeating Karagga no longer transports players to the incorrect hangar. •Walls that were missing in Karagga's Palace are now in place. Bug Fixes General •Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions "[WEEKLY] Deadly Operations," "[WEEKLY] Galactic Operations," and "Journey to the Belsavis Depths." The entire Operations Group now receives credit when the objective is completed. Items Bug Fixes •Comparative tooltips for researched items no longer have their stats reversed. Missions and NPCs Missions Imperial •Declaration of War: The mission will now progress as intended when players interact with their ship's holoterminal. •Debriefing: The ship Holoterminal conversation related to this mission is no longer repeatable. •The Eagle's Nest: The Assassin's Fortress mission is now correctly a prerequisite for this mission. •Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder. •The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered. •Reallocation: The final mission conversation will now begin as intended when players interact with their ship's holoterminal. •The Voice of Darkness: Fixed an issue that could cause Class Story mission progression to enter an incorrect state. Republic •Death Spiral: Fixed an issue that prevented Jedi Knights who completed the Commander Rayfel encounter from using the shuttle back to Belsavis Orbital Station. NPCs Bug Fixes •Kintan Behemoths no longer occasionally walk on top of trees when in combat. PvP Warzones General •Fixed an issue that could prevent players from receiving mission rewards for completing Warzones. Voidstar •Players are no longer able to climb out of the attacking team spawn area in the hangar before the match starts. World PvP Ilum •Additional base turrets now protect the taxi location inside each faction's base. Space Combat General •Added two daily mission commendations to the high-level space dailies Operation Ascendant Pride (Imperial) and Operation New Eclipse (Republic). UI General •Attempting to loot an item in a group when the Master Looter is off-planet now generates an error message. Bug Fixes •The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed. Miscellaneous Bug Fixes •Special items related to different editions of the game have been re-sent if they were deleted by the mail system prior to being claimed. 23
Spelnyheter / Bioware vill anpassa uppdateringarna/server underhållet för Europa framöver.« on: Tuesday 31. January 2012 - 15:03 »Bioware lovar att diskutera eventuella ändringar beträffande de europeiska uppdateringarna/städningarna i Star Wars: The Old Republic. Detta efter att ha stängt av servrarna totalt under en fyra timmars lucka mellan 8 och 12 i lördags. Uppdateringen löste ett enda problem: "Improved service to reduce the number of player disconnections to the character selection screen". Snöpligt förstås för den som betalar en relativt dyr månadsavgift och vill ägna helgen i ljussabelns tecken. Som bekant tas det ingen hänsyn till europeiska tider alls just nu, men det är alltså något som Bioware vill ändra på. Inte innan den schemalagda uppdateringen idag som kommer att pågå i max 8 timmar (mellan 8 och 16), dock. 24
Spelnyheter / Ilum PvP issues - Hur löser bioware situationen angående detta?« on: Saturday 21. January 2012 - 16:43 »Efter 1.1 uppdateringen så fungerade inte World PVP på Illum riktigt som det skulle utan gjorde så att många spelare uttnyttjade situationen till sin egen fördel till många spelares förtret, Jeff Hickman som är Executive prodcuer- live services, förklarar nedan hur Bioware adresserar denna situaion som uppstod pågrund av patchen: After Game Update 1.1 went live, we discovered that the Open World PvP area on Ilum was not working as our PvP design team intended. As many of you know, large groups of players began capturing the Ilum control points, then 'camping' at the enemy's base. This led to a very frustrating experience for a number of players who were unable to leave their base and fight back against their attackers. It was not a fair gameplay experience. In addition, some players on the attacking side gained more Valor points than designed for the time they spent in PvP. The amount of Valor granted from these activities was significantly more than intended and we are now carefully investigating players who were on Ilum during this period, and present at some of these 'camping' events. I can reassure you that those who were involved and who gained an unfair advantage over other players inappropriately will be carefully reviewed and action will be taken to restore game balance. This could include Valor adjustments or account actions in accordance with the severity of the issue. We have made the decision not to enact a mass 'rollback' of Valor points for all players in the game, or even on Ilum. This would unfairly penalize some players who may not have been present during this event. Rest assured though, anyone and everyone who is found to have exploited the situation to an unreasonable degree will be investigated and actions taken as needed. Our in-game metrics are able to give us precise details on where players were, what they were doing and what rewards they gained. We take any sort of situation where one group of players gains an unexpected or unintended advantage over other players very seriously and will act to ensure that all players can have a fair and fun game experience. Thanks for your patience while we worked to resolve this issue. Our team worked diligently to get a patch ready to address this and other issues, and we're already seeing the results in improved battles on Ilum. As always we welcome your feedback and will continue to improve moving forward! Så vad tror ni? Kommer de spelare som utnyttjade situationen att straffas såsom bioware säger att de ska göras och håller verkligen Bioware så bra koll på alla spelare? 25
Star Wars Sverige - Artiklar och era bidrag. / Hur får man egentligen tag i en Magenta kristall?« on: Friday 13. January 2012 - 15:18 »
Det är så många som verkar vara så upphetsade över tillfället att få leka Mace Windu i The Old Republic så jag lägger upp en liten mini intervju och en liten mini hint om hur man får tag på en Magenta kristall:
It's actually not difficult at all. There is no RNG element involved, nor do you need to be running around in endgame gear to obtain it, nor do you need an Operation to do so. You may need a bit of time, but not a crazy amount either. All classes are capable of obtaining it. Think of it as something like a datacron. Of course you also need to find an Artifice capable crafter with the recipe to turn the raw crystal it into a Lightsaber crystal, but for the right price, I'm sure they'll help you out. Honestly, I was a bit amazed to find out that it is possible to have a mystery like this in an MMO. It's been in the game for a few months now (since beta). Why the mystery? Why not serve it on a platter to those who want the color? Well, for the same reason there aren't vendors at the start of the game with all the outfits, colors, colors, weapon appearances, etc. Because this is an RPG - some things are earned, not just handed to you on a silver platter. If you want them, you have to play the game. Yes, we know character appearance is important for people. Hence many of the choices we made in the game, hence us adjusting many features based on feedback from the community during beta. However, the acquisition of appearance options is still a part of the game. You earn appearance past character creation, in various ways. As said, the magenta adegan crystal is available for everyone and eventually someone will figure out how to get it. It's rare because it's undiscovered, not rare because it's terribly hard to get. And, because I'm such a nice person today, I'll throw in one hint to get you started: 273.15 Happy hunting! 26
Spelnyheter / Re: SWTOR Legacy System« on: Friday 13. January 2012 - 14:57 »
Ny info angående detta system!!!
So the legacy system, it's kind of inspired by the fact that the family dynamic is so important in the Star Wars movies. You have Luke being Anakin's son, the most famous father-son relationship in movies. We wanted to have a system that encouraged players to create alts and to play the game through the different story paths. So the legacy system is meant to do that. It essentially allows you to, instead of just having a bunch of alts that have no relation to each other, you can actually create a family tree where your alts can be related to your main character, either as, you know, a sibling, a son, a father, a family friend, or a husband and wife. You can actually choose the relationship your characters will have with each other. And then you gain legacy experience points and legacy levels, and with legacy experience points and levels, that gives you--that allows you to unlock abilities, perks, a whole slew of different advantages, essentially, that all the members of your legacy tree will be able to enjoy. So it's pretty tight, I think people are going to really like it, and it's something we want to push towards players who enjoy the level-up game. It'll also be beneficial to the end game, but it really is going to have a lot of abilities that make leveling up even more enjoyable and allow you to customize your leveling experience. Värsta familjebanden!!! 27
Star Wars Sverige - Artiklar och era bidrag. / Game Director James Ohlen talks about The Future of the Old Republic« on: Friday 13. January 2012 - 14:49 »
Nyligen så släppte james Ohlen som är game Director för The Old Republic ut information angående hur framtiden kommer se ut för detta eminenta spel den närmsta tiden, bland annat den nya content patchen Rise of The Rakghouls men även lite annat smått och gott
![]() James and the whole team are very hard at work supporting the game. A philosophy they plan to continue throughout the rest of 2012 and beyond. They have several updates in the works, including another potential one in March and one more still in the planning phases after that. James covered a lot of ground on the current state of the game and gave us some great hints of what is to come. James started off by saying that launch went well and was smoother than they expected. They have now gotten queue lines under control. They are also focused on the population across game levels to keep track of how many players are hitting end game early or quickly. The team has been using their maintenance window to fix bugs in weekly patches and have been successful in cleaning some of the problems early on. One of the great things James pointed out is that the average play time per player remains very high. Bioware is excited about this because it measures player retention and can give them some accurate metrics to go over. For the Content Update next week we will see the Rise of the Rakghouls come into the game. The Rakghouls are a throw back to old school KOTOR and players will face the new threat as the disease is trying to be weaponized. Rise of the Rakghouls will help out elder game players with some new content to explore. They will have a story heavy new flashpoint called Kaon Under Siege as well as some additions to the Hutt operation of Karagga’s Palace. Boosting the boss fights with four more boss monsters to battle. James did not give away too much on the story for the Flashpoint and update again because story plays so heavily into the game (we do not want to spoil things for fans). What is also coming in the update is Level 50 Bracketing (no more facerolling 50s on 12s!) for PvP Warzones and also some changes to Ilum for open world PvP. James emphasized that Bioware has kept the entire design team on to focus on updates and support for the live game. One of the areas that needs a boost is Guilds and Guild functionality. The team is hoping to have Guild Banks in the March update for players to access. There is a specific team that is working on social functions for Guilds and players and lots of ideas are being planned with many already in the implementation pipeline. James also stated that the PvP team is hard at work for some changes coming to the March update as well as possible having the ranking system ready for Warzones. Another piece of the Star Wars puzzle coming soon will be the more fleshed out Legacy System. Right now, it's basically a last name of sorts you carry on to other characters. But players will hopefully get the chance to spend their Legacy points within the next few months. Unfortunately, James could not go into all the details of what that would mean, so I guess we have to wait and see. He also said that there are some features in the works around Events and Warzones that we may see coming in the distant future. I asked James what they are doing on class balance. He explained that the team collects tons of data on classes and how they are played. He said a good example is some of the fixes coming to the Sith Warrior and Jedi Knight. They recognized and issue and have the data to prove it and now are fixing the problem. It is very important for the fans to know that they value their input on the game and are collecting all the data they can to bring to light valid changes that need to be made. They are also conducting some in game surveys to track fan experience. If you are lucky to get one of these be sure to take it seriously. They build their metrics tools so that fans trust Bioware to have a great experience in the game. So with class balance everything is reviewed very carefully. James also said that fixing the short term bugs very quickly is rewarding for the team. Overall, he wants the “fans to trust us” in delivering the best experience. Star Wars: The Old Republic continues to grow with loads of content and lots of future plans for updates. The team at Bioware is very serious about supporting the game and working hard on customer service and fixes to bring the best MMO experience it can to players. It was great to hear some of the upcoming plans for The Old Republic, as it looks like James and crew have a lot planned for players into the new year. källa:mmorpg.com 28
Spelnyheter / Innehållet i patch 1.0.2 + innehåll i kommande patch!« on: Friday 06. January 2012 - 14:45 »
Bioware släppte nyligen patch 1.0.2 som innehöll följande "fixar":
General •Guilds that are currently leaderless will have an Officer chosen and promoted to Guild Leader. Classes and Combat Sith Inquisitor •The Darth title is now properly granted to Sith Inquisitors. Bug Fixes •Corrected an issue that could prevent players from taking cover when targeting large NPCs. •Fixed a bug that caused some abilities with activation times to be interrupted when used from cover. Crew Skills Gathering •Removed some high-level harvesting nodes from Tatooine, Corellia, and Ilum. Flashpoints and Operations Flashpoints Cademimu •General Ortol can no longer be pulled out of his room. Maelstrom Prison •Corrected an issue that could cause Kilran to behave incorrectly when defeated in cover. Taral V •General Edikar now has the correct loot in Hard Mode and no longer enrages in Normal Mode. Operations Eternity Vault •Gharj can no longer be pulled out of his encounter room. Bug Fixes •Fixed an issue that could cause choosing Nightmare Mode to not set enemies to Nightmare difficulty. Items General •PvP lockboxes now cost 70 commendations, contain more consumables, and always contain an item. Bug Fixes •Corrected several PvP items that were Bind on Equip. They are now Bind on Pickup. •PvP vendors on Capital Planets now offer the correct PvP items. •Commendations received via in-game mail are now correctly added to the Currency tab. Missions and NPCs Missions Imperial •Number One with a Bullet: Players who choose dark side options now correctly receive the mission First Strike after completing this mission. •First Strike: Players who did not receive this mission will now receive it upon entering their personal starships. Republic •Death Cloud: Players can now complete the "Toxic Waste" bonus objective regardless of how quickly they complete this mission. Bug Fixes •Corrected mission steps on several planets that could cause client instability. •Fixed issues with some missions that could prevent pending rewards from being accepted. Space Combat Bug Fixes •Fixed an issue that caused a client crash if a space station was destroyed in Space Combat. UI Maps •Group members no longer appear on all planets on the Galaxy Map. •Corrected an issue that could cause map notes to disappear after logging out and back into the game. •Corrected some map notes that referenced the incorrect map. •Updated map notes for "travel to planet" steps in class missions on Nar Shaddaa, Hoth, and Belsavis to indicate the planet's space station. Bug Fixes •Group members outside of a player's phase are no longer prompted to roll on items. •The In-Game Customer Service Portal no longer appears to hang while the "updating" message is displayed. •The "Show Sith Corruption" option no longer toggles off when transitioning between areas. Miscellaneous Bug Fixes •Taxi rides are no longer occasionally interrupted, causing the player to be dropped from the taxi. •Using the /dismiss command now correctly dismisses a vanity pet. •Corrected some issues that could cause players to become stuck on the loading screen when logging into a character. •Players can now use emotes while riding a vehicle. •Fixed a bug that prevented some text-only mail messages from being received. •Upon a new installation and first launch of the game, settings files and in-game graphics preferences are now consistent with each other. •Being in Do Not Disturb mode no longer prevents characters from being logged out for being away. •Corrected an issue that caused poor performance on some machines in indoor areas with shadows enabled. •Fixed an issue that could prevent players from being logged out for inactivity. Trots patchen fanns vissa problem kvar som ska ha lösts med patchen 1.0.2c som kom den 6 januari: We are working on getting a patch deployed to address the issues that some players are still experiencing after 1.0.2 including: •Fixing an issue that causes in-game chat channels to stop functioning for some players. •Preventing social emotes (like /getdown) from interfering with combat. We’re currently testing this patch, and we hope to have it deploy sometime in the early hours of the morning tomorrow (CST), but if we experience any issues with this patch, we may hold off its deployment until tomorrow night. There will be notifications that the servers will be going down before the patch is put in place, so please keep an eye out for these. In addition, earlier today we deployed a patch (1.0.2a) that resolved a client crash upon character selection that some users were experiencing. The full patch note reads: •Fixed an issue that could cause players to crash to desktop after selecting a character. Thank you for your patience, and we apologize for any inconvenience. Bra att bioware tar tag och fixar spelet när problem uppstår, som den ökända /getdown buggen t.ex ![]() 29
Spelnyheter / Hur ser framtiden ut för The Old Republic?« on: Wednesday 14. December 2011 - 15:11 »James Ohlsen, som är game Director för the old republic, har lättat lite på locket om vad vi kan se fram emot i framtiden gällandes vårat favorit spel och vilket innehåll som kommer att läggas till. Bland annat kommer Guild funktioner såsom banker att impletteras och avslöajr att det kan finnas planer på Guild Capital Ships, nytt innehåll naturligtvis såsom flashpoints och operations, PVP ska ses över, likaså rymdstriderna och Legacy systemet ska komma igång på allvar. Nedan följer planerna i sin helhet: Welcome to Star Wars™: The Old Republic™. It’s been many years in the making and the team is very proud of what we’ve achieved. Since we’re an online game we are going to continue building on the game for years to come. You can count on us to diligently expand the game and service to surprise and delight you. We’re going to not only respond to your feedback, but also hopefully exceed your expectations on how Star Wars: The Old Republic will evolve over time. Many of you helped make the game what it is today by participating in our testing programs. You’ve watched the game grow over the past year and have been very vocal about things you’d like to see in the game in the future. A team is never finished building a massively multiplayer game, so we’d like to take this opportunity to reveal a little information on what the team is working on for patches coming in the near future. Our priorities have been, and will continue to be, based off of the feedback we receive from our players. •New Content – We will be adding new content to the galaxy on an ongoing basis. These worlds will include Operations, Flashpoints and solo content. •Guild Functionality – Guilds are important to the long term health of any MMORPG. We have a huge list of guild centric features. This will be an ongoing effort that will probably never end. Guild banks are the first thing we’ll be delivering in our plans for increased guild functionality. Eventually we even want to deliver on the promise of the long hinted at “Guild Capital Ships”. •UI customization – You like choice. We hear you! SWTOR is all about choice. Being able to choose how you interact with an online game is something we feel is very important. We are going to be giving more control over the UI as an ongoing effort. This is a very big priority for us. •PvP – We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team. So far very few people have seen, or know much about the stunning Open World PVP on Ilum; when you get to the high levels prepare to be blown away! In addition to that high level PVP content, expect new Warzones and new PvP features on a regular basis. •Space Combat – We will continue to add missions to the space game. We also have a special project going on right now that will expand space gameplay in a significant way... for now the details will have to remain under wraps. •Legacy System – The ability to select a surname for your character is just the start of something much bigger. Soon, the Legacy experience and levels you earn will grant your characters access to powers, objects and other cool benefits. •And more – We have an entire team of developers working on future content. Right now we are focused on nothing else but Star Wars: The Old Republic, so expect new and cool things. It is fair to say that we’re just as excited as you are about the launch of Star Wars: The Old Republic. Not only are we launching one of the largest and most impressive games ever created, but we’re also excited about the prospect of continuing to work on the game so that you, the fans, will always have something heroic and amazing to enjoy. Thanks for playing. James Ohlen Game Director 30
Lekstugan / Re: Fun Stuff - Just for the LoL« on: Wednesday 14. December 2011 - 12:35 »
Alltså Francis är min nya husgud!!! Kan man imitera Jabba The Hutt förtjänar man en plats bland kungarna i denna värld
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